Pablo J. de Andrés
Pablo J. de Andrés
Photogrammetry & Materials
Valladolid, Spain

About

Dynamic and creative artist and developer with over 2 years of experience specializing in Photogrammetry Materials and Asset Scans and C++ VR Development in Unreal Engine 4. I have been working for a university research group, where I applied my videogame design knowledge for 3D realistic reconstructions in the cultural heritage field.

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Skills

PhotogrammetryPBR Texturing3D ScanningMaterialProceduralTexture Baking3D ModelingSoftware Development

Software proficiency

RealityCapture
RealityCapture
3DF Zephyr
3DF Zephyr
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Maya
Maya
TopoGun
TopoGun
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator